You may install new skin textures after this or at a later time. The defaults are nude, but several include underwear options or search for prettier underwear mods. With extra work outfits may be converted to whatever you choose. Install female bodyįor widest custom clothing and armor support, I recommend “Caliente’s Beautiful Body Edition” (CBBE), “DIMONIZED UNP” by dimon99, or SeveNBase.
It comes with a generator that you’ll need to run whenever you add or remove a mod that uses FNIS. Many body movement sequences and custom animations use FNIS. One of my steps below include using SkyUI’s MCM to select weapon sheathing options.
SkyUI includes a mod-control menu (MCM) that some mods support to include options or more information. This example assumes HDT-BPP physics using the Havok engine which requires SKSE, XPMSE skeleton, and HDT-PE for original Skyrim. HDT body jiggles reacting to character motion using the in-game physics engine. For these you need a supported walking, running, or combat animation that include bode jiggle. Note that some (T)BBP options may be pure animations without HDT physics.
Hair and capes may have their own skeletons.
Other pure-animation BBP mods also exist that don’t require HDT Physics Extensions. This tutorial assumes you want HDT physics for body jiggle. You’ll want to follow the same order for hair and cape physics, too. I bet you never considered boobs and swords depended so much on the same things. Follow the steps no matter if you want breast physics or dual sheath. These install steps are based on documentation for XPMSE by Groovtama. If you’re new to installing mods, see my first post in this series. Use a mod organizer supporting FOMOD, such as NMM or MO, to include install options. For best results certain requirements, including optional animation packs, must be installed before installing XPMSE. I’m using XPMSE skeleton since it has both covered along with many popular body meshes. Boob physics (HDT) requires a new skeleton and supporting body mesh. I share a couple suggestions below under step H.ĭual sheathing, including shield or staff on back, needs a special skeleton. Your character can sit in a different position, cross-legged or whatever, and will always sit that way with a few exceptions. Keep in mind that some non-FNIS custom animations replace existing animations, and for each action you generally get one animation. In another post I cover my choices for body replacers, skin textures, and more on making characters pretty.
Here I cover how to install new bodies, with or without breast and butt physics, new animations for idles or walks, and having two sheathed weapons show up on your character. New stand or sit idles are easy fixes, but dual sheathing or special body physics (boob jiggle or combat) require some extra steps. However, some noticeable clipping still occurs, particularly with custom models and the environment.Setup for Script Work with Bethesda's Creation Kit and Notepad++īody Conversions for Skyrim Using BodySlide, Outfit Studioĭragonborn always looked like a robot when standing or sitting, and have you noticed how woman walk exactly like men? It might also be nice if a secondary weapon shows on a character. This mod resolves a lot of clipping issues, by making things like ponytails and capes billow and fall naturally on character models. Resolve clipping issuesīy default, Skyrim collision checking of clothes and hair with body models is imperfect, resulting in clipping issues for things like long hair and capes. Player characters are highly customizable in Skyrim, and this mod makes outfits fit and react more realistically. Skyrim - HDT Physics Extension Mod turns on more options, including flowing hair, skirts and capes. Skyrim natively uses the Havox physics engine, but it doesn't enable all possible options by default. Apply realistic physics to more materials It enables more features in the Havox physics library than are used by default.
Softonic review Enhance the application of physics in Skyrim for freeSkyrim - HDT Physics Extension is a free mod that extends the application of physics in Skyrim.